RPS
Lead Product Designer · FineLine / Navis
A rock-paper-scissors platform across desktop, mobile and Telegram.
I designed RPS as part of my product design work at FineLine / Navis. The Figma case follows the path from finding a game to joining a room and reading the result. A separate Telegram Mini App lets players try the core mechanic in a shorter sequence.
Make live games easy to find
The product home gives players a way into games, quests and the leaderboard. Explore Games then concentrates the information needed to pick a match. The cards show the round, stakes and opposing players on the same surface.
Desktop uses a grid for scanning across matches. The mobile version puts the same kind of match summary into a vertical list, with filtering above it.
Join a game or set up a room
The lobby lets players compare available games, join a room or watch one. Starting a custom game takes a different path. The room setup gives the player a place to define the game and choose its token and stake.
The case separates wallet confirmation and stake selection from the initial browsing surfaces. It includes wallet confirmation, room configuration, token selection and a route back into play.
Read the result at a glance
Round results pair a large score with a result label and the hand choices. The match win has its own state, distinct from a single round win or loss.
Outside the match, the Figma case also includes the leaderboard, reward views and a crate campaign. Those surfaces give players another way to see progress after the result screen.
Teach the mechanic inside Telegram
The Mini App starts with the three hand choices and a short explanation of the rules. The match view keeps those same choices directly under the score. After the first win, a separate screen offers a path to play for crypto.
The portfolio export groups 35 original interface frames into 16 sections. Its desktop, mobile and Telegram screens are shown as original Figma artwork.